using Quartz;
using System;
namespace SA.Quartz
{
internal static class QuartzExtensions
{
///
///
///
///
///
///
///
///
public static T If(this T t, bool condition, Action action) where T : class
{
if (condition)
{
action(t);
}
return t;
}
///
///
///
///
///
///
///
///
public static T If(this T t, Predicate predicate, Action action) where T : class
{
if (t == null)
{
throw new ArgumentNullException();
}
if (predicate(t))
{
action(t);
}
return t;
}
///
///
///
///
///
///
///
///
public static T If(this T t, Predicate predicate, Func func) where T : struct => predicate(t) ? func(t) : t;
///
/// add job data
///
///
///
///
///
public static void AddJobData(this TriggerBuilder trigger, string key, string value, Type type)
{
if (type.FullName == null) return;
switch (type.FullName.ToLower())
{
case "int":
trigger.UsingJobData(key, int.Parse(value));
break;
case "long":
trigger.UsingJobData(key, long.Parse(value));
break;
case "float":
trigger.UsingJobData(key, float.Parse(value));
break;
case "double":
trigger.UsingJobData(key, double.Parse(value));
break;
case "decimal":
trigger.UsingJobData(key, decimal.Parse(value));
break;
case "bool":
trigger.UsingJobData(key, bool.Parse(value));
break;
default:
trigger.UsingJobData(key, value);
break;
}
}
}
}